

Poison element weapons can poison enemies on hit. This deals damage to nearby enemies based on the electrified monster's health. This reduces their move speed and jump height for a short time.Įlectric element weapons electrify enemies on hit. This deals a small amount of damage per second and makes the afflicted target light up in the dark, but the burning status effect can be doused out by hopping in water.įrost element weapons can freeze enemies on hit. The status effects last 5 seconds when applied by weapons.įire element weapons can burn enemies on hit. The element will be marked with a symbol. You can see which affinity a weapon is right in its item information. Not only will these weapons do damage of that element (and extra to enemies weak to it), but they will apply specific status effects on enemies when hit. Some weapons have elemental affinities, of which there are four total.

There's pretty much something for everybody in the game's nearly infinite weapon stockpile. On top of some types of weapons packing exclusively random stats, some are ranged and some are melee - and some still are magical. Some, such as fist weapons, have no procedurally generated options and will always have the same stats while weapons such as hammers, daggers, and so on always have random stats. Starbound is packed with weapons both procedurally generated and specifically designed. This guide is going to cover the specifics of the game's weapons and how the system works, as it can be kind Players who gave the game a rest during its extended beta period and newcomers alike can and do come into the game and find themselves a little confused over all the new weapons and how they work. From there, they can teleport themselves back into battle quickly afterward.Combat is as big of a part of Starboundas it's ever been, if not more so with the game's new bosses and sub-bosses.

Matter Manipulator: The iconic item of the Protectorate.Can create complex and high-tech machinery such as atomic furnaces They can easily uses any kind of weapons with nigh-mastery. Standard Equipment: Matter Manipulator, Swords, Hammers, Axes, Bows, Guns, Staffs, Wands, Stimpacks, Range: Extended melee range to meters with melee weapons, Dozens to Hundreds of meters with guns and magic Lifting Strength: Class 5 (Can lift huge hammers easily) Speed: FTL reactions/combat speed ( Capable of reacting to lasers)

Powers and Abilities: Superhuman Physical Characteristics, Teleportation, Matter Manipulation (On the atomic level), Telekinesis, Resurrection (Can be re-created in their ships and sent back to their original position quickly), Regeneration (Unknown), Statistics Amplification, Light Manipulation, Status Effect Inducement, Ice Manipulation, Electricity Manipulation, Fire Manipulation, Poison Manipulation | Same as before, Time Manipulation, Magic, Energy Projection, Magnetism Manipulation, Healing, Gravity Manipulation, Water Manipulation, Portal CreationĪttack Potency: City level+ ( Can swing a huge hammer at speed nearing that of light) Usually depicted in early to mid 20s but can be older. Unfortunately, the Ruin obliterated Earth in order to prevent anyone from the Protectorate to come and slay it.Īge: Varies. While they only recently left their planet, they quickly built an universal confederation called the Terrene Protectorate, which strives for peace in the universe. Humans are the most recent, yet the second most advanced of the races in the universe.
